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1. Missiles and wishful thinking (no DAMAGE talk) - in Player Features and Ideas Discussion [original thread]
I think all they really need to do wit the sniper missiles is continue to base their max range off of flight time x speed, but give them a mini warp what not, that activates if the target is over say 100km, or so away. Would only be needed for hea...
- by Morikai Acler - at 2010.05.22 04:31:00
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2. Missiles balancing proposal - in Player Features and Ideas Discussion [original thread]
Originally by: Aannet In result we have heavy missiles as all porpoise solution for related missiles ship platforms. And especially for the ultimate DRAKE \o/ I think that there should be two major changes in missiles design: 1. Rebalan...
- by Morikai Acler - at 2010.04.01 14:06:00
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3. Asset Window functionality(stacking items) - in Player Features and Ideas Discussion [original thread]
I don't know why, but in the years that I've been playing this game it has never been brought up or put in. But would it be at all possible to allow the option to stack packaged items of the same type while in the asset window, much the same as yo...
- by Morikai Acler - at 2009.12.03 06:31:00
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4. The problem with shield tanks in PvP - in Player Features and Ideas Discussion [original thread]
Originally by: Doomed Predator The problem with shields is that shield transporters suck, while remote repping battleships kick ass. As for using active tanks both shield and armor suck due to fights being over too fast for the active tank...
- by Morikai Acler - at 2009.08.03 18:07:00
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5. Make Motherships Bigger. - in Player Features and Ideas Discussion [original thread]
Originally by: Xavier Maroquin its a game, if you made everything to scale titans would fill up a whole belt and a dreadnought would be a bug to it. Isn't thats the way it's suppose to be?
- by Morikai Acler - at 2009.07.10 05:23:00
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6. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
I have some thoughts here and some questions... 1.) Are the new rig classes going to be interchangeable between ship classes? If so or if not, how are they going to be penalized or buffed to encourage fitting large rigs on larger ship classes? 2...
- by Morikai Acler - at 2009.07.08 06:07:00
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7. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Originally by: Kelsin Rather than setting regional sovereignty based on only a handful of chokepoints, why not make every stargate throughout the region capturable and give advantages based on the percent of stargates controlled in a const...
- by Morikai Acler - at 2009.07.03 03:44:00
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8. Gang bonuses advanced information - in Player Features and Ideas Discussion [original thread]
Originally by: Aluandra Edited by: Aluandra on 02/07/2009 21:56:50 It would be great if while pointing mouse cursor on green "V" in upper-right corner of fleet window you could see tooltip displaying not just "Bonuses are applied in th...
- by Morikai Acler - at 2009.07.03 03:26:00
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9. Corporate Ship Decals - in Player Features and Ideas Discussion [original thread]
That's supposedly been coming since before shiva. Granted there are a few people that have done custom ship skins for their alliances members, by editing the ship skin files out of game. Only problem with that is it over rights all the ship skins ...
- by Morikai Acler - at 2009.06.22 06:29:00
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10. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek Totally overlooked this thread Ok, it probably won't make any difference anymore , but anyways: 1. Active <-> passive tanks in PvP Almost no drawback for passive, major drawbacks (fitting, energy depen...
- by Morikai Acler - at 2009.06.03 17:21:00
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11. TITANS---RUINING EVE - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass Originally by: Valandril Most fleet setups can tank dd, especialy hictors which will end in titans death. Some ships can tank a DD. So they drop a second titan. I don't know many that can tank 2...
- by Morikai Acler - at 2009.06.03 17:00:00
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12. A better battlefield - in Player Features and Ideas Discussion [original thread]
Ahhh, someone wasn't around back in the day when Missiles couldn't fly through objects...... Boy did that make the torpedoes that had a blast radius at the time. Shoot a torp at a rat on the other side of the asteroid your drones were on, and end ...
- by Morikai Acler - at 2009.05.29 19:50:00
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13. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1.) Sovereignty and it's effects on systems in 0.0 regions. I've been playing since early 04 on this character. I've been in 0.0 space 80% of that time. Before the current sov system came into the game, the only effect True Sec rating had on a sys...
- by Morikai Acler - at 2009.05.25 05:44:00
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14. Bring the t2 lotto back - in Player Features and Ideas Discussion [original thread]
I don't know about a lottery, but, I think it would be interesting if you could invent T2 bpo's. Granted my view is you'd have to sacrifice a t1 bpo to have a chance at it. Which, might be easy for the low end stuff, but lets see how many people t...
- by Morikai Acler - at 2009.05.24 06:05:00
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15. Missile launcher attachments to be visible like turrets - in Player Features and Ideas Discussion [original thread]
I cast magic missiles.......at the darkness *snickers*
- by Morikai Acler - at 2009.05.21 05:16:00
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16. Reconfigurable Hardeners - in Player Features and Ideas Discussion [original thread]
I dont know about making Invuln scriptable. That'd be a bit over powered, or make other hardeners obsolete. Now What I'd like to see, would be an active multi spec for armor, and a passive multi spec for shields, after all armor has passive multi ...
- by Morikai Acler - at 2009.05.21 05:05:00
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17. Make offline pos's stealable - in Player Features and Ideas Discussion [original thread]
I agree with this myself. Something needs to be done. Was scouting out low sec systems for personal/corp reasons, and scouted several moons in a few systems with Offline moon mining pos's just sittin on em doin nothin. Only problem with bringing a...
- by Morikai Acler - at 2009.05.11 05:22:00
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18. Proposing a change to long range missiles - in Player Features and Ideas Discussion [original thread]
Originally by: John Packard Sure turn ravens into a bigger target, and easier for them to kill Hey I feel sorry for the Geddon, Apoc pilots that get insta primaried nowadays cause everyone knows they're the current best dps dealers.
- by Morikai Acler - at 2009.05.06 16:50:00
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19. Proposing a change to long range missiles - in Player Features and Ideas Discussion [original thread]
The only problem I see with some of the added suggestion is, it puts a lot of extra strain on the physics engine server side. I'll outright tell ya though. I'm pretty much max skill Caldari BS 5, think projection 4 (level 5 takes a lot of time inv...
- by Morikai Acler - at 2009.05.06 05:45:00
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20. A proposal for Battlecruisers - in Player Features and Ideas Discussion [original thread]
Originally by: Hariya Originally by: Morikai Acler Actually, the problem would be that was the original intention of BC's. When they were originally testing them before the Shiva patch back in the day BC's were using large racial w...
- by Morikai Acler - at 2009.05.05 19:00:00
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